Saturday, July 16, 2011

Definition of Scope

Pardon my Project Managing nature, but I find it much easier to  accomplish something when we first define exactly what there is to be done. So here is what I see as necessary to go trough revision:

Character Creation:
  • How much each of these things cost?
    • Traits
    • Skills
    • Knacks
    • Swordsman Schools
    • Sorceries
    • Advantages
    • Arcana: Virtues and Hubryses
  • How many points should a starting character have?
  • Should upping stats during character creation and during adventure cost the same or not?
  • Should Backgrounds work exactly the same?
Now that helps us define the content of Chapter 2:
  • Traits
    • Brawn
    • Finesse
    • Wits
    • Resolve
    • Panache
  • Skills & Knacks
    • Martial Skills
    • Civil Skills
      • Should we use the Skill System from L5R 3ed/4ed? Including Emphasis and Masteries? 
      • Should skills top at Rank 5 or be raised to Rank 10?
  • Advantages
    • Don't have much to say on this matter yet.
  • Swordsman Schools
    • 3 per Nation sounds excelent for a first book.
  • Sorceries
    • Some sorceries may require some work if we meddle too much with the skill system. 
    • The first book should include Glamour, Porte, Laerdom, Pyerem and Sorte. Perhaps some shamanisms might pertain too.
  •  Arcana: Virtues and Hubrys
    • Certain that granting 10 points for a Hubrys and charging 10 for a Virtue is not the way to go. I imagine two ways to go here:
      • Any hero that doesn't select a Hubrys may pick a Virtue.
      • Any hero that picks a Virtue automatically gains the opposite Hubrys.
  • Backgrounds
    • Again, don't see anything wrong with most of these.
Chapter 3: Rules that may need tweaking
  • Combat Rules
  • Chase Scenes
  • Mass Battles
    • Include rules for naval mass battles (as per L5R).
  • Reputation
  • The Repartee System
  • Ship Building and Battle
Chapter 4: Stuff for the GM to know, probably not be touched at all
  • Drama Dice
  • Brutes and Henchmen

1 comment:

  1. Personally, I think the 4thed L5R system is what we should be aiming for: a minimum of skills arranged in categories. The 7th Sea skill system was just too... wonky for my tastes honestly.

    For one, trying to explain the difference between Skills and Knacks always gets confusing, especially if you're used to calling for Skill Checks.

    Second the overlap in the Knacks was silly. It was far too easy to drop ten HPS and buy five different Skills that had similar Knacks. Balance and most of the nautical skills were obvious ones, but so were the Military Command skills.

    And on top of all that, there were like thirty or forty knacks, many of which themselves overlapped and some Skills were almost identical with a single knack's difference (River Boat Pilot and Sailor spring to mind).

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